![age of empires 2 hd patch age of empires 2 hd patch](https://static.filehorse.com/screenshots/games/age-of-empires-2-hd-screenshot-03.png)
* Filter dropdowns should be filled correctly when returning to the lobby after previously switching to the "skill" filter in the multiplayer lobby. * Players no longer spawn in odd places when "team together" was disabled. * We like people being friendly, but players no longer spawn too close together in Hill Fort capture the relic games. * Monasteries no longer appear in capture the relic maps.
![age of empires 2 hd patch age of empires 2 hd patch](http://aoe.heavengames.com/wp-content/uploads/2021/01/nmodescreen2.png)
* The focus-player and target-player wildcards should now work correctly (in AI s). * When players spam the chat window the game no longer crashes, still, nobody likes spammers - be nice. * When AIs are assigning forward builders the game no longer crashes. * AI names will now be set correctly when multiple AIs have their civilization set to "mirror". * Players should now see restore lobbies of games in which they participated in the lobby browser. * When the AI is attacking a boar, the villager being attacking will garrison in the nearest town center. * When the AI is attacking a boar, villagers that are too low in health will not be sent. * Players who start a quick match lobby with the "any” size will now be matched correctly with others. * The in-game music no longer plays when saving and exiting a multiplayer game. * Text input panels should no longer appear over the Steam interface. * Dropped players are now able to join saved games that they participated in before dropping. * When the host of a lobby is sent an invitation to another lobby an error message now appears to reduce 'dead lobies' being listed. * Range change triggers now also change search radius and line of sight. * Dead monks carrying a relic in "capture the relic" mode no longer have line of sight issues. * The "STEPPE-MAP" AI symbol is now defined when playing on a Steppe-type random map. * The AI has been reprimanded for overzealously constructing buildings in the Attila the Hun campaign. * AI players are now more likely to attack players that control the hill in a "King of the Hill" game.
![age of empires 2 hd patch age of empires 2 hd patch](https://cdn.cloudflare.steamstatic.com/steam/apps/1039811/ss_ebb2c671cb3502a1b3e5b5d6020cfeb600bf9a79.1920x1080.jpg)
* Text positioning on some Forgotten intro slides in various languages has been adjusted. * Campaign chat dialogues no longer overflow a buffer (increased the size of the buffer). * Players can no longer make buildings move by increasing their speed with a trigger. General Bug Fixing and features for upcoming AI adjustments: * Speed changes through triggers are now percent based instead of absolute speed values (eg. * Added some new random map types for "capture the relic" mode. * Added Intro and outro slide text for Campaign’s 1 – 4 in additional languages*.
#AGE OF EMPIRES 2 HD PATCH PATCH#
AOE II HD - 3.5 patchnotes Patch 3.5 Notes